Interactive Board Game – WWF Awareness

Introducing the Third Grade Creative Agency.

Three teams working together to design, build, program and play a board game as part of their action for the unit: Sharing the Planet. An interactive board game designed to raise awareness of endangered species around the globe.
One for creating the board, consisting of multiple biomes. Another for researching endangered animals, their habitat and threats, and another for programming the whole game in Scratch and connecting the interactive part with Makey Makey. The teams communicated on a Google Doc to ensure each group included all the required elements.

IMG_0156

Designing the workflow with timeline was a big factor contributing to the success of the project.

The coders programmed each endangered animal separately using a template and then brought each component together using the backpack in Scratch. Once completed they carried out some user testing, making sure the game worked as planned and that each user knew how to follow the instructions and solve any technical problems they encountered.

Screen Shot 2017-06-20 at 09.30.00

Conductive copper tape ensured connection remained good but as a back we wrote instructions of how the keys work (see end of this post)

Enjoy playing the game, raise awareness and support the WWF

It’s a joy to see these learners collaborating together in teams in an authentic way, thinking like designers- prototyping, testing and reiterating their ideas to creating this engaging game.


Review from our community

“I really enjoyed listening to the children present their creation “The Game”. Their enthusiasm about the project was evident from the onset. Despite their young age they were able to develop a clear vision of the end product and could execute on a complex project scope. The children came across as a united team, each of them when questioned could clearly identify which role they performed and the value they brought to the project. All of them felt as key member and contributor but could not determine who was performing leading vs executing activities.

The children were fully aware of their project timeline and the several challenges they faced and could explain how they overcame them. They could elaborate on processes and deliverables as well.

I was impressed by the Concept Development and Design of the game. The concept was quite sophisticated and the engineering seemed complex with all the different requirements and interdependencies. The kids were able to demonstrate a high degree of critical thinking and problem solving at both scratch coding level and at game board concept design.  

Using Scratch seems to encourage creativeness at all levels. Children have applied a wide range of skillset, applying both traditional – ie music, writing, hand drawing – and digital – ie programming, media editing, technology, etc. – disciplines.”

Lucia IBusiness Transformation, Honeywell


Just in case:
The keys are connected to conductive pebbles via the Makey Makey to each of the biomes below:
W deciduous forest habitat, mountains
A ocean habitat
S grassland
D Arctic, polar regions
F Jungle habitat
G fresh waters
UP deciduous forest habitat
DOWN deciduous forest habitat, grassland
RIGHT desert
LEFT tropical ocean and coral reefs

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