Celebrating Europe Code Week 2016

This year’s edition of CodeWeekEU is a celebration of making and coding designed into our curriculum. Our programme is rich with making experiences promoting the invaluable skills of critical thinking and problem solving. By promoting new types of literacies, we can continue to reimagine learning and the spaces in which we express ourselves.

“…coding is not a set of technical skills but a new type of literacy and personal expression, valuable for everyone, much like learning to write. We see coding as a new way for people to organize, express, and share their ideas.”

By Mitchel Resnick & David Siegel 

The hub of activity will be in our reimagined Library MakerSpace!
Screen Shot 2016-09-13 at 16.47.47

With many grades already involved, workshops include:
Sonic Pi on Raspberry Pi DJ, DIY Gamer programming in Arduino, Art & Code- creating with Scratch, Processing, ScratchX with Leap Motion & Beetle Blocks, Tablet environments: Hopscotch, Scratch Jnr & Swift Playgrounds, My Scratch Autobiography, Library Bots, Little Bits Genius Hour, Wear your X Ray Goggles- view and remix the web with Mozilla

Get started straight away  with  Scratch or X ray Goggles.

In the embedded experiences we create, we like to think about Invention Literacy;

“Invention literacy is the ability to read and write human made stuff, from toasters to apps. People think inventors perform magic, but invention is no more magical than reading and writing a sentence. There is a grammar to inventing from mechanical tools, to design thinking, coding, and beyond.”

Many schools are valuing maker education and exploring ways to create makerspaces. Just as you’ve seen our Design space grow last year and the development of Genius Hour, we began discussing how we might utilize the library to facilitate this further and increase making opportunities. With our commitment to constructionist learning and inquiry, including previous code week events, arts events and maker week, reimagining the library space has been a natural progression.

‘While formal learning can also happen in both spaces, as classes are brought in to work toward more prescribed learning objectives, most school libraries and makerspaces are equally as supportive of non-curricular, student-driven, independent explorations.’

Josh Weisgrau Teaching and Learning with Making, Media and Design

Read more about Library MakerSpaces on Edutopia here

Check out our last year’s Genius Hour ’TED Talk’ style design pitches

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